Key: Game - Composer - Song - Company - Console - Year*
*The year specified is the year the version that we played was released. For example, as some music from the same game may vary between Japanese and North American versions, generally, we play the North American version, which may or may not have been released the same year it was released in Japan.
Ghouls 'n Ghosts - Tamayo Kawamoto - Baron Rankle's Tower (Level 3) - Capcom - Genesis - 1989
Bari Bari Densetsu - unknown - gameplay - Taito - PC Engine - 1989
Rygar - T. Hasuya - Garloz - Tecmo - NES - 1987
Cadash - Pinch Punch (Chisa Ichikawa, Yoshinori Ohashi, Kenji Nishi) - Mermaid - Taito - TurboGrafx-16 - 1991
Metroid - Hirokazu Tanaka - Norfair - Nintendo - NES - 1987
Cadash - Pinch Punch (Chisa Ichikawa, Yoshinori Ohashi, Kenji Nishi) - Gnome Village - Taito - TurboGrafx-16 - 1991
Actraiser - Yuzo Koshiro - Bloodpool/Casandora - Enix - SNES - 1991
Cadash - Pinch Punch (Chisa Ichikawa, Yoshinori Ohashi, Kenji Nishi) - 2nd Cave - Taito - TurboGrafix-16 - 1991
Strider - Junko Tamiya - Siberian Tunnel/Driving Wheel/Big Run - Capcom - Genesis - 1990
Cadash - Pinch Punch (Chisa Ichikawa, Yoshinori Ohashi, Kenji Nishi) - Outside the Final Castle - Taito - TurboGrafx-16 - 1991
Contra - Kazuki Muraoka, Hidenori Maezawa (arr.) - Stage 8: Alien’s Lair - Konami - NES - 1988
Cyber Knight - Toshiaki Sakoda, Keiji Takeuchi - Town - Tonkin House - PC Engine - 1990
DoReMi Fantasy - Jun Chikuma - Windy Cliffs - Hudson Soft - Super Famicom - 1996
Märchen Maze - Tomoka Kawase (Koba) (Satoshi Kobayashi), Norihiko Togashi (Noririn) (arr.) - Time Land (Round 5) - Namco - PC Engine - 1990
Solstice - Tim Follin - Title Screen - CSG Imagesoft - NES -1990
Märchen Maze - Tomoka Kawase (Koba) (Satoshi Kobayashi), Norihiko Togashi (Noririn) (arr.) - Machine Land (Round 2) - Namco - PC Engine - 1990
Karnov - unknown - Stage Theme - Data East - NES - 1988
Psychosis - unknown - 3rd Cause (Stage 3) - NEC - TurboGrafx-16 - 1990
Strider - Harumi Fujita - Briefing Room - Capcom - NES - 1989
Volfied - Hisayoshi Ogura - Name Entry - Taito - PC Engine -1989
Equinox - Tim Follin - Quagmire - Software Creations/Sony Imagesoft - SNES - 1994
Bari Bari Densetsu - unknown - gameplay - Taito - PC Engine - 1989
Rygar - T. Hasuya - Garloz - Tecmo - NES - 1987
Cadash - Pinch Punch (Chisa Ichikawa, Yoshinori Ohashi, Kenji Nishi) - Mermaid - Taito - TurboGrafx-16 - 1991
Metroid - Hirokazu Tanaka - Norfair - Nintendo - NES - 1987
Cadash - Pinch Punch (Chisa Ichikawa, Yoshinori Ohashi, Kenji Nishi) - Gnome Village - Taito - TurboGrafx-16 - 1991
Actraiser - Yuzo Koshiro - Bloodpool/Casandora - Enix - SNES - 1991
Cadash - Pinch Punch (Chisa Ichikawa, Yoshinori Ohashi, Kenji Nishi) - 2nd Cave - Taito - TurboGrafix-16 - 1991
Strider - Junko Tamiya - Siberian Tunnel/Driving Wheel/Big Run - Capcom - Genesis - 1990
Cadash - Pinch Punch (Chisa Ichikawa, Yoshinori Ohashi, Kenji Nishi) - Outside the Final Castle - Taito - TurboGrafx-16 - 1991
Contra - Kazuki Muraoka, Hidenori Maezawa (arr.) - Stage 8: Alien’s Lair - Konami - NES - 1988
Cyber Knight - Toshiaki Sakoda, Keiji Takeuchi - Town - Tonkin House - PC Engine - 1990
DoReMi Fantasy - Jun Chikuma - Windy Cliffs - Hudson Soft - Super Famicom - 1996
Märchen Maze - Tomoka Kawase (Koba) (Satoshi Kobayashi), Norihiko Togashi (Noririn) (arr.) - Time Land (Round 5) - Namco - PC Engine - 1990
Solstice - Tim Follin - Title Screen - CSG Imagesoft - NES -1990
Märchen Maze - Tomoka Kawase (Koba) (Satoshi Kobayashi), Norihiko Togashi (Noririn) (arr.) - Machine Land (Round 2) - Namco - PC Engine - 1990
Karnov - unknown - Stage Theme - Data East - NES - 1988
Psychosis - unknown - 3rd Cause (Stage 3) - NEC - TurboGrafx-16 - 1990
Strider - Harumi Fujita - Briefing Room - Capcom - NES - 1989
Volfied - Hisayoshi Ogura - Name Entry - Taito - PC Engine -1989
Equinox - Tim Follin - Quagmire - Software Creations/Sony Imagesoft - SNES - 1994
I think the experimental theme was better serviced by odd time signatures than with the "spooky" soundtracks. For example, I think the Godzilla (NES) Earth stage would have fit better than half of the tracks above.
ReplyDelete(Still, love the show. I'm going through them all on my way to work, so expect more comments in the weeks to come.)
I just discovered this podcast and am loving it, but was a little annoyed that you cut off the Strider medley before it got to the best part, the next section of the song. One of my favorite songs in that great game, which I thought was pretty experimental. In fact, the entire soundtrack is experimental.
ReplyDeleteIf you ever expand to 32 bit, I would definitely nominate One-Winged Angel from Final Fantasy 7 as a very experimental (and, I believe, successful) song.
I know you guys are trying to stick to lesser known franchises, but I was expecting to hear an Earthbound tune on this podcast. Lots of odd experimental tunes on that cart! Great show :) So glad I found it.
ReplyDeleteWindy Cliffs is freaky scary! At least, I think so. Those ambient sounds, and then that dark, murky latin sample... There is something about out of context samples, that is just so unsettling to me.
ReplyDeleteQuagmire is dark, and haunting. I feel like I am exploring a dark, empty castle when I listen to it. Fantastic sample quality as well. This track has amazing atmosphere. For more Follin goodness, go to Youtube, and look up a longplay of the Commodore 64 version of Ghouls 'n Ghosts. Tim's arrangements in this are borderline minimalism, yet completely entrancing. Look it up, it's worth it!
It always bothered me that you guys faded out the title track to Solstice before it was over. Was it because you were trying to keep the show as close to 1 hour as possible back then?
Ah, we don't know why we didn't let that track finish. Yeah, back in the early episodes, we didn't let long tracks play out all the way, but then in later episodes, it was the opposite, where tracks needed to be played in their entirety. Anyway, at least the full version is on the mixtape now.
DeleteI have the titles for the 4 Cadash tracks labeled as "gameplay" for those who are curious. I listed them in the order they are played on the episode (and numbered as their position in the episode track listing):
ReplyDeleteTrack 4 of the episode - Mermaid
Track 6 of the episode - Gnome Village
Track 8 of the episode - 2nd Cave
Track 10 of the episode - Outside the Final Castle
Thank you! This is helpful. Track list updating doesn't happen as often as it used to, but this will definitely be included in the update.
DeleteYou guys do enough research as it is. Anything I can contribute to help build up the collective knowledge base.
ReplyDeleteWow really really interesting episode! Weird time signatures and an overall rocker feel, makes me realize where the inspiration for some of Buckethead's songs must come from.
ReplyDeleteJust discovered this podcast yesterday and really enjoying it so far. Awesome that you did an experimental episode so early on and was really enjoying some of the weirder ones in there. Feel really lucky i've still got 100s of episodes to get through!
ReplyDelete"Sperm Jazz"
ReplyDeleteNever enjoyed the music in this one that much before but as i lay in bed,half asleep, that Cadash music is really quite good
Psychosis is credited to Atsuhiro Motoyama elsewhere on the internet. Maybe you know about it already and don't give it credence, but I didn't want to leave it unsaid if you weren't aware.
ReplyDeleteYeah, it's too bad there isn't a more concrete source for that info. This site, which tends to be on the more accurate side, doesn't appear to list it:
Deletehttps://w.atwiki.jp/gmclw/pages/51.html
https://w.atwiki.jp/gmcomposer/pages/49.html