25 July 2012

Episode 91: Cartoons

In Episode 91, Brent and Rob focus on music from video games based on cartoons, but it ends up being much more of a focus on ducks.  Episode 91 is basically the duck episode.  In the past, The Legacy Music Hour did an episode on Disney games, but this time, they open it up to all cartoon company ducks.  Good music on this episode though.  Full track listing below.



Game - Composer - Song - Company - Console - Year (North American release unless otherwise indicated)

DuckTales - Hiroshige Tonomura - Amazon - Capcom - NES - 1990

World of Illusion Starring Mickey Mouse and Donald Duck - Haruyo Ogura (Lotty), Tomoko Sasaki (Maguro) - Final Level - Sega - Genesis - 1992

TaleSpin - Minae Fujii - Stage 2: The Stadium - Capcom - NES - 1991

Bugs Bunny: Rabbit Rampage - Jim Hedges - Dancing With the Devil - Viacom New Media/Sunsoft - SNES - 1994

Donald Duck Mahou No Boushi - Takahisa Hirano, Takeshi Miura - High Up in the Mountains - Epoch - Super Famicom - 1995

Darkwing Duck - Yasuaki Fujita - Moliarty's Tower - Capcom - Game Boy - 1993

Daffy Duck: The Marvin Missions - Minami Matsumae - Stage 2 - Sunsoft - Game Boy - 1995

Daffy Duck in Hollywood - Matt Furniss - Stage 5: Duck Dodgers in the 24th and a Half Century - Probe Entertainment Limited/Sega - Mega Drive (Europe) - 1994

Inspector Gadget - Saori Kobayashi - Staff Roll - AIM/Hudson Soft - SNES - 1993

Donald in Maui Mallard - Michael Giacchino - Stage 5: The Test of Duckhood - Eurocom Entertainment Software/Sega - Mega Drive (Europe) - 1995

Little Nemo: The Dream Master - Junko Tamiya - Epilogue - Capcom - NES - 1990

TaleSpin - David Delia, Paul Gadbois - Encounter with the Iron Claw - Sega - Genesis - 1992

Deep Duck Trouble Starring Donald Duck - Saori Kobayashi - Ice Cavern - Aspect/Sega - Sega Master System (Europe) - 1993

Beavis and Butt-head - Marc Baril, Paul Wilkinson - Turbo Mall 2000 - Radical Entertainment/Viacom New Media - Genesis - 1994

Castle of Illusion Starring Mickey Mouse - Shigenori Kamiya (Kamiya Studio) - Stage 3-1 - Sega - Genesis - 1990

7 comments:

  1. Good show! Highlights for me are world of illusion final stage, deep duck trouble, and inspector gadget (the inspector gadget track makes me want to go hang out in an elevator somewhere.) :-)

    Glad you guys were able to have so much fun w Hard Corps, and I'm glad you got to see all six endings (i hadn't seen any of them). Anyway, makes it all worth my while! :-)

    -St. John

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  2. The Little Nemo track has more than one trace of That's What Friends Are For in it.

    Where are all the Tiny Toons and Animaniacs tracks? Ren & Stimpy? The Flintstones games? This episode definitely needs a sequel! That being said, all of the tracks played were great.

    I don't effing believe Rob for a second about Beavis & Butthead. Don't believe it at all.

    btw, Brent was great on the live WTF.

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  3. My ears perked up when I heard you guys were gonna do a cartoons episode. I love cartoons, especially the golden age classics! Though I have to admit, I was a bit skeptical as licensed games tend to be of lesser quality. But this episode delivered.

    Anything Capcom is great, naturally. I'll have to check out the Talespin soundtrack for sure. Of course, Mrs. Matsumae doesn't disappoint with that Marvin Missions track. If I'm not mistaken, Matsumae left Capcom and went freelance in '90 or so, which might explain her working on a Sunsoft title. (Oh, and I have to laugh at Brent's "Mega Man Alumni" statement because I also call them that...)

    I know what Rob means when referring to 40's WB cartoons having that edge - Clampett's and Tashlin's shorts certainly have a very adult flair. By the mid-50's the cartoons got a little more kid friendly what with more kids seeing them in the theater as well as on TV (albeit censored). Plus, the budgets were dwindling due to the fall of the studio system and the rise of cheaply made TV animation. However, I do find many of the 50's cartoons to have great artistic designs - layout artists like Maurice Noble and Hawley Pratt really hit their stride in the 50's.

    Also, I've never watched a whole episode of Beavis and Butthead either... I was a kid in the 90s and we didn't have cable. I spent way more time playing Nintendo, anyway! :P

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  4. I was surprised to here the name Michael Giacchino during this episode as I'm very familiar with his current work in TV and Movies (Alias, Lost, Fringe, Star Trek, Mission Impossible 3, etc. Basically everything JJ Abrams does and then some), but I was unaware he did any work in video games. If his wikipedia page is to be believe he did quite a few things.

    http://en.wikipedia.org/wiki/Michael_Giacchino#Video_games

    Thank you for this! I'm looking forward to checking out some of his early work in video game music now. It's very cool when one of your favorite composers today happens to have been a composer of awesome video game music in the past.

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  5. Great episode, I agree this one needs a sequel.

    I was curious though, for the Darkwing Duck Track - Moliarty's tower - what made you pick the Gameboy tack over the NES track?

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  6. I downloaded this episode to listen to on our way down to the beach which so happens to be Duck, NC. My wife and I were cracking up in the car every time you would play a new duck-based cartoon track. We felt like it was our own personal soundtrack for the trip.

    I was so happy to hear you lead with the Amazon theme from Duck Tails. We really enjoyed the episode. Keep up the great work!

    - Kranny

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  7. So glad to finally see the NES TaleSpin get some representation on this show! I grew up with that game and it's very underrated. Its soundtrack is really pretty interesting.

    Also, you played a track from the Game Boy version of Darkwing Duck but have it listed as the NES version! Might want to fix that.

    I absolutely loved Brent's musical cues near the end of the episode here, like his reaction to Rob never seeing Beavis & Butthead and the "call us, girl" bit, lmao. Absolutely fantastic.

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