03 February 2021

Episode 233: Missing Signals

Rob and Brent usually establish a physical signal for each episode when recording so that Brent knows when Rob is good to move on from a track, but for some reason, Brent wasn’t seeing Rob’s signals during this episode.  Regardless, there’s some great track here.  At the end, they boizz share a phone message from Shinobi MC, a sort of spoken word-type piece, so stay tuned for that.  Full track listing below.



Game - Composer - Track - Company - Console - Year (North American release unless otherwise indicated)

Armadillo - S. Big Land (Shunichi Ooshima?) - Stage Music 4 (Water) - AIM/IGS - Famicom - 1991

Socks the Cat Rocks the Hill - Level 3: Don't Stop to Count the Debt - Realtime Associates/Second Dimension/Kaneko - SNES - 2018

Pulseman - Junichi Masuda - Neo Tokyo - Game Freak - Mega Drive - 1994

P-47: The Freedom Fighter - Sizlla Okamura (Shizura Okamura) - Area 5 - Aicom - PC Engine - 1989

Pop'n TwinBee - Kazuhiko Uehara, Masahiro Ikariko, Tomoya Tomita, Nobuyuki Akena, Saiko Miki, Masae Nakashima, Harumi Ueko, Yukie Morimoto, Michiru Yamane - Mechanical World - Konami - Super Famicom - 1993

Astro Ninja Man - Manabu Namiki - Stage 1 - Riki - Famicom - 2020

Vanishing Racer - Yasuyuki Suzuki - Stage 1: San Francisco - Jaleco - Game Boy (Japan) - 1991

Kat's Run: Zen Nihon K Car Senshuken - Yusuke Takahama, Satoshi Nagano, Michihiko Shichi - Unused 4 - Atlus - Super Famicom - 1995

Cyborg Hunter - Keisuke Tsukahara (Key), Kazuhiko Nagai (Nav) - Ending & Credits - Sega/Activision - Sega Master System - 1989

Super R-Type Yasuhiro Kawakami (Charlie Y. K.), Takushi Hiyamuta (Hiya), Hiroshi Kimura (Hiroshi) - A Submerging Titan (Stage 4) - Irem - SNES - 1991

Sonic the Hedgehog 2 - Masato Nakamura - Casino Night Zone - Sega - Genesis - 1992

Jungle no Ouja Tar-chan: Sekai Manyuu Dai Kakutou no Maki - unknown - Stage 1: Jungle - Kuusou Kagaku/Bandai - Super Famicom - 1994

9 comments:

  1. Is it just me, or do Brent and Gabe get desynced when discussing Kat's Run? It sounds like Gabe is responding to things Brent says before Brent says them.

    ReplyDelete
    Replies
    1. Yeah, there was a sync issue with Gabe's audio during Kat's Run, but it was fixed and updated, but still, most people subscribed probably auto-downloaded the first version.

      Delete
  2. Replies
    1. Yes, "UNKNOWN USER" he is quite loveable. Check out his Youtube videos or possibly checkout his standup. His villain character he plays on Poundhouse is amazing too.

      Delete
    2. I have. I know who he is lol

      Delete
  3. Just a couple of game recommendations... 1)Bloodstained Curse of The Moon 2 2)Cyber Shadow 3)Monster Boy and The Cursed Kingdom

    ReplyDelete
  4. First I gotta say, the Discord is Poppin'.

    I went there to compile Brent's "Wish" for a Genesis and Master System test and quickly was greeted and assisted by a bunch of users. Particularly by the wise UtopiaNemo. The test will be administered to sample groups and then curated to attempt to be the challenging but entirely possible test Brent was looking for.
    I hope to get it to you boiz before next recording or soon thereafter.

    ReplyDelete
  5. Re: Banishing/Vanishing Racer, I happened upon this game recently before this episode came out when I was looking for Yasuyuki Suzuki tracks prior to Operation Logic Bomb, and I had the same question in my mind about the first word. But on watching gameplay, I'm not so sure that "vanishing" was intended; it's a platformer where you play as a sentient car, and you can defeat enemies by bouncing on top of them. They fall out of the screen when you do, so I feel like you're "banishing" them when that happens. The phrase "vanishing racer" generally seems to make more sense, but in the context of the game, "banishing" is my choice.

    Incidentally, my favorite music in the game is the Stage 4: Detroit music, but the short bonus room music is really good too. Also, the boss battle music has these weird, interesting stops and starts that sound like a precursor to the Operation Logic Bomb music.

    ReplyDelete
  6. The "yoh" that is often heard in video games, anime, music, and the like originated from kabuki theater. It is called "kakegoe" which means yell or shout according to google translate. After looking into it, I believe the "yoh" is used as a sort of punctuation or transition for scenes. It may also be used as an introduction for a character.
    Not sure if the question about the Sega DC swirl is a trick one or not. Are they asking for how many circles the red swirl makes, or the white space in between? If it's a trick question the answer is 0, if not my guess is 3.
    It sounds like the Sega test was culturally biased against American...

    ReplyDelete