04 September 2019

Episode 216: Beyond 16-Bit 5

Another beyond fourth generation focus.  Due to a power outage, Rob wasn’t able to join, so it’s just Brent and Gabe and a bit of Trevor too.  And because Rob wasn’t playing tracks on this episode, that means more tracks for Gabe, which means, instead of Gabe’s Corner, it’s the Gabe Interjection.  Full track listing below.



Game - Composer - Track - Company - Console - Year (North American release unless otherwise indicated)

n/a - unknown - Menu - Nintendo - NES Classic Edition - 2016

Kero Blaster - Daisuke Amaya - Check'IN Out (Stage 3 - OXOX Hotel) - Studio Pixel/Playism - Nintendo Switch - 2018

Baba Is You - Arvi Teikari - Tree Is Shift (Deep Forest) - Hempuli - Nintendo Switch - 2019

Android Assault: The Revenge of Bari-Arm - Nobuhiro Makino - Stage 1: Ganymede - Human Entertainment/Big Fun Games - Sega CD - 1994

Regular Show: Mordecai and Rigby in 8-Bit Land - Jake Kaufman - Spaceship 4 - WayForward/D3Publisher - Nintendo 3DS - 2013

Hollow Knight - Christopher Larkin - City of Tears (Indoors) - Team Cherry - Nintendo Switch - 2018

Undertale - Toby Fox - Dating Start! - tobyfox - PlayStation 4 - 2017

Castlevania: Dawn of Sorrow - Masahiko Kimura - Dracula's Tears - Konami - Nintendo DS - 2005

Cave Story - Daisuke Amaya (Pixel) - On to Grasstown - Studio Pixel - Wii - 2010

Kirby's Epic Yarn - Tomoya Tomita - Frosty Wheel - Good-Feel/HAL Laboratory/Nintendo - Wii - 2010

Katamari Damacy - Yoshihito Yano, Saki Kabata (voc.) - Lonely Rolling Star - Now Production/Namco - PlayStation 2 - 2004

Nekketsu Oyako - Takeshi Yoshida, Hyakutaro Tsukumo (arr.) - Mega Tokyo 2064: Outer City Road - TechnoSoft - Sega Saturn (Japan) - 1995

RayStorm - Tamayo Kawamoto - Geometric City (Area 1) - Taito/Working Designs - PlayStation - 1997

Grid Seeker: Project Storm Hammer - Norihiro Furukawa - So Hight (Mission 6) - Taito - arcade (Japan) - 1992

The Messenger - Eric W. Brown (Rainbowdragoneyes) - Bamboo Boogaloo (Bamboo Creek) (Past) - Sabotage Studio/Devolver Digital - Nintendo Switch - 2018

Alundra - Kouhei Tanaka - The Village of Inoa - Matrix Software/Working Designs - PlayStation - 1998

Neon Drive - Gustav Eriksson (Pengus) - Miami (Level 2) - Fraoula - PlayStation 4 - 2017

Rayman - RĂ©mi Gazel - Harmony - Ubisoft - PlayStation - 1995

Snatcher - Keizou Nakamura, Masanori Adachi, Kazuhito Imai, Masanori Ouchi, Akira Yamaoka - One Night In Neo Kobe City - Konami - Sega CD - 1994

13 comments:

  1. killer playlist, can't wait to listen!

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  2. This was probably the best "beyond" episode, despite Rob's absence (certainly not because of it!) The Baba Is You track reminded me of an 80's tune as well, but the closest thing I could recall is a Genesis track called The Brazilian, although it's much more intense.

    Also, there's a track you guys should really consider for a next Beyond 16 bit episode, which is called "Time Forecast" from the PS2 game Smash Court Tennis: Pro Tournament. It's hard to find on youtube, but it's a solid gold track.

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  3. Thanks for the shout out! Great show as always. "The Village of Inoa" brought back a lot of memories, and that Neon Drive track is very radical.

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    1. Just downloaded the first few eps. Very excited.

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  4. Great jam sesh, really loved Gabe and Trevor interjecting here and there. (We missed you, Rob)
    For the jazzy SOTN track Brent was reminded of when you played Dracula's Tears, I think it's the Coliseum music.
    Also, the piano technique you were defining is a descending slide or glissando.
    <3

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  5. Dear diary: Today LMH played Undertale, Hollow Knight, The Messenger and Snatcher all in the same episode! Today was a good day.

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  6. The Japanese-only Master System (i.e. Sega Mark III) version of Solomon's Key (called Solomon no Kagi) has a password system and a continue option, making deeper progress much easier. (I think the screen has one fewer row of tiles, so level layout is slightly different. Also, although I believe there are still 12 zodiac tiles to collect, there aren't 12 different graphics for each one, so the symbols repeat.)

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  7. Brent,

    Not sure if you listened to the whole Katamari Damacy soundtrack, but there are a couple other tracks I wanted to bring to your attention, because I think you would really enjoy them:

    The first is the track Gin & Tonic and Red, Red Roses...

    https://youtu.be/_olRp55Zs0I

    ...and the second is Que Sera Sera...

    https://youtu.be/OhlW2roqg7Y

    Thanks for another great (even though Rob wasn't there) episode. Love the show!

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  8. That Katamari track always gives me that feeling of melancholy you get when you're at the end of a great game. You wish it wouldn't end, but you'll cherish the memories forever.

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  9. The Parasite Eve menu track “Out of Phase” is great. Certain parts of “Dating Start!” remind me of the Mother 3 ost. “Dracula’s tears” is my favorite track from Dawn of Sorrow. If you haven’t played it I suggest checking out Aria of Sorrow. I feel like Alundra is a mega underrated game. “Miami” track is perfect for cruising the Palmetto Expressway.
    Curious what Beyond 16-Bit consoles the boizz have.
    Great ep!

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  10. I wanted to comment on one of the episodes where Brent talks about playing Baba Is You, but rather than search through recent episodes, it's simpler to just comment on an episode that features its music.

    I got the game (via Steam) at the beginning of August. Thanks for making me aware of it! I'm just under 80 hours in and on the cusp of 100%. (I seem to be short one more ****** ***** in ****, and have no idea how. Hopefully I'm clear through the asterisks to those in the know without spoiling others who may read this.) I'm curious to find out which level had Brent stumped so long; I certainly had several of my own stumpers! I also had five different experiences where I was stuck on a level and realized the solution (or in one case, a crucial mechanic through which I eventually found the solution) while away from the game, which I found more exciting than solving while playing.

    On the subject of its music: it seems like the drum sounds are more muffled on the PC version than on the Switch. I prefer the muffled sound, but that might just be a result of having become familiar with the music that way.

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    1. Update an hour later: I took care of the asterisked thing! I have all the achievements now, but I hear the Steam version has one more level...

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