The theme of this episode is repetition. While video game music from the third and fourth generation, generally speaking, is repetitious by nature (or format or whatever), in Episode 276, Brent, Rob, and Gabe share specific pieces that employ a deliberate use of repetition as a motivated compositional device. Does that make sense? Full track listing below.
Game - Composer - Song - Company - Console - Year (North American release unless otherwise indicated)
Alien 3 - Matt Furniss - Stage One - Probe Entertainment/Arena - Genesis - 1992
Gunple: Gunman’s Proof - unknown - Wood Tower - Lenar/ASCII Entertainment - Super Famicom - 1997
Arrow Flash - Hanauri Musume - Stage 3-2 - ITL/Renovation - Genesis - 1990
Pulseman - Junichi Masuda - Voltage Algorithm - Game Freak - Mega Drive - 1994
Faceball 2000 - David Whittaker, Darren Stone (arr.) - Title Screen - Xanth Software/Riverhillsoft - Game Gear (Japan) - 1993
Zombie Nation - Norio Nakagata - Delusion (Round 3-2) - KAZe/Meldac - NES - 1991
Mini-Yonku Let's & Go!! Power WGP 2 - Masaru Tajima - Character Presentation - Jupiter Multimedia/Nintendo - Super Famicom - 1998
Wonder Boy III: Monster Lair - Shinichi Sakamoto - Name Entry - Aicom/Sega - Mega Drive - 1990
Alien Syndrome - Takashi Horiguchi (Fumi) - Title Screen - SIMS - Game Gear (Japan) - 1992
Power Drive - Kev Bruce - Placings - Rage Software/U.S. Gold - SNES (Europe) - 1995
Hurricanes - Andi McGinty (Andi) - Level BGM 1 (Lagoon, Jungle, Temple, Compound) - Arc Developments/U.S. Gold - Game Gear (Europe) - 1994
The Mahjong Touhaiden - Soushi Hosoi, Pirowo - Force of Tiger - Video System/Khaos - Super Famicom - 1993
Kat's Run: Zen Nihon K Car Senshuken - Yusuke Takahama, Satoshi Nagano, Michihiko Shichi - Menu Select - Atlus - Super Famicom - 1995
On the topic of repetition, all of the music from Super Mario World (or at least most of it), is variations of the same theme.
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