04 September 2024

Episode 276: Repetition

The theme of this episode is repetition.  While video game music from the third and fourth generation, generally speaking, is repetitious by nature (or format or whatever), in Episode 276, Brent, Rob, and Gabe share specific pieces that employ a deliberate use of repetition as a motivated compositional device.  Does that make sense?  Full track listing below.



Game - Composer - Song - Company - Console - Year (North American release unless otherwise indicated)

Alien 3 - Matt Furniss - Stage One - Probe Entertainment/Arena - Genesis - 1992

Gunple: Gunman’s Proof - unknown - Wood Tower - Lenar/ASCII Entertainment - Super Famicom - 1997

Arrow Flash - Hanauri Musume - Stage 3-2 - ITL/Renovation - Genesis - 1990

Pulseman - Junichi Masuda - Voltage Algorithm - Game Freak - Mega Drive - 1994

Faceball 2000 - David Whittaker, Darren Stone (arr.) - Title Screen - Xanth Software/Riverhillsoft - Game Gear (Japan) - 1993

Zombie Nation - Norio Nakagata - Delusion (Round 3-2) - KAZe/Meldac - NES - 1991

Mini-Yonku Let's & Go!! Power WGP 2 - Masaru Tajima - Character Presentation - Jupiter Multimedia/Nintendo - Super Famicom - 1998

Wonder Boy III: Monster Lair - Shinichi Sakamoto - Name Entry - Aicom/Sega - Mega Drive - 1990

Alien Syndrome - Takashi Horiguchi (Fumi) - Title Screen - SIMS - Game Gear (Japan) - 1992

Power Drive - Kev Bruce - Placings - Rage Software/U.S. Gold - SNES (Europe) - 1995

Hurricanes - Andi McGinty (Andi) - Level BGM 1 (Lagoon, Jungle, Temple, Compound) - Arc Developments/U.S. Gold - Game Gear (Europe) - 1994

The Mahjong Touhaiden - Soushi Hosoi, Pirowo - Force of Tiger - Video System/Khaos - Super Famicom - 1993

Kat's Run: Zen Nihon K Car Senshuken - Yusuke Takahama, Satoshi Nagano, Michihiko Shichi - Menu Select - Atlus - Super Famicom - 1995

1 comment:

  1. On the topic of repetition, all of the music from Super Mario World (or at least most of it), is variations of the same theme.

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