Game - Composer - Song - Company - Console - Year (North American release unless otherwise indicated)
Grind Stormer - Masahiro Yuge, Kenji Yokoyama (arr.) - Moon and Stars - Toaplan/Tengen - Genesis - 1994
Kishin Douji Zenki: Tenchi Meidou - Gouji Tsuno - Main Theme - Hudson Soft - Super Famicom - 1996
JJ - Nobuo Uematsu - Ending - Square - Famicom - 1987
Kingyo Chuuihou! Tobidase! Game Gakuen - Yasuyuki Suzuki - Tetris - Jaleco - Super Famicom - 1994
Amazing Tater - unknown - gameplay - Atlus - Game Boy - 1992
Super Nova - Kiyoshi Kusatsu, Yukihiko Tanabe, Yoshio Watanabe - Peace Destroyer - Taito/Act Japan - SNES - 1993
Knight Rider Special - Shigehisa H., Junichi Saito - Stage 2: Sea Side - Pack-In-Video - PC Engine - 1989
Robotrek - Ayako Yoda - Programers' Computer - Quintet/Enix - SNES - 1994
Steel Empire - Isao Mizoguchi, Yoshiaki Kubotera, Noriyuki Iwadare - Stage 5-2 - Hot-B/Flying Edge - Genesis - 1992
HyperZone - Jun Ishikawa - Ripple Field - HAL Laboratory - SNES - 1991
Asmik-kun World 2 - Dota Ando - gameplay - Asmik - Game Boy (Japan) - 1991
Pebble Beach Golf Links - Yumi Satake (Yumi Kinoshita) - Staff Roll - T&E Soft/Sega - Genesis - 1993
Wolfchild - Martin Iveson, Matt Furniss (arr.) - Stage 2: Jungle - JVC/Core Design - Genesis - 1993
Devilish: The Next Possession - Hitoshi Sakimoto - Stage 3: Waterfalls - Sage's Creation/Aisystem Tokyo - Genesis - 1992
Kirby's Dream Land 3 - Jun Ishikawa - Sand Canyon 1 - HAL Laboratory - SNES - 1997
Grind Stormer - Masahiro Yuge, Kenji Yokoyama (arr.) - Moon and Stars - Toaplan/Tengen - Genesis - 1994
Kishin Douji Zenki: Tenchi Meidou - Gouji Tsuno - Main Theme - Hudson Soft - Super Famicom - 1996
JJ - Nobuo Uematsu - Ending - Square - Famicom - 1987
Kingyo Chuuihou! Tobidase! Game Gakuen - Yasuyuki Suzuki - Tetris - Jaleco - Super Famicom - 1994
Amazing Tater - unknown - gameplay - Atlus - Game Boy - 1992
Super Nova - Kiyoshi Kusatsu, Yukihiko Tanabe, Yoshio Watanabe - Peace Destroyer - Taito/Act Japan - SNES - 1993
Knight Rider Special - Shigehisa H., Junichi Saito - Stage 2: Sea Side - Pack-In-Video - PC Engine - 1989
Robotrek - Ayako Yoda - Programers' Computer - Quintet/Enix - SNES - 1994
Steel Empire - Isao Mizoguchi, Yoshiaki Kubotera, Noriyuki Iwadare - Stage 5-2 - Hot-B/Flying Edge - Genesis - 1992
HyperZone - Jun Ishikawa - Ripple Field - HAL Laboratory - SNES - 1991
Asmik-kun World 2 - Dota Ando - gameplay - Asmik - Game Boy (Japan) - 1991
Pebble Beach Golf Links - Yumi Satake (Yumi Kinoshita) - Staff Roll - T&E Soft/Sega - Genesis - 1993
Wolfchild - Martin Iveson, Matt Furniss (arr.) - Stage 2: Jungle - JVC/Core Design - Genesis - 1993
Devilish: The Next Possession - Hitoshi Sakimoto - Stage 3: Waterfalls - Sage's Creation/Aisystem Tokyo - Genesis - 1992
Kirby's Dream Land 3 - Jun Ishikawa - Sand Canyon 1 - HAL Laboratory - SNES - 1997
Great idea, guys! You should post links to the 3 top-voted songs, then base an episode around whatever the common theme is between them (if you can discern one).
ReplyDeletei like the poll idea too. i usually mention my favorite track anyway. now i'll be paying closer attention.
ReplyDeletewas the sound in super nova supposed to be a triangle?
Robotrek: Vanilla lake? Donut Plains? Choco Zisland? I dont remember any of the music for those levels but i definitely heard super mario kart.
Asmik kun world 2. Just a regular ol scale sequence situation. short version of a sequence: notes in a scale that go 1,2,3,4...2,3,4,5...3,4,5,2...5,2,3,4 etcetcetc
Hyper Zone: Ripple Field wins my vote for best track in this episode. I like the part with the fast notes and slow drums. I would say the drums re in half time but it's probably closer to quarter time?
For the poll, email your favorite three.
DeleteGreat episode, lots of good tracks and it felt pretty unified for a free play episode
ReplyDeleteAlso, I cut out the Rob karaoke from Episode 50 as it was really awesome. Someone's probably already done it before, but if not, here is mine:
ReplyDeletehttp://www.mediafire.com/?7e9mfsf9q2o0ja9
There's some sick hi-hat on that Grind Stormer track!
ReplyDeleteI've been playing the Double Dragon remake with my mom, I'm 31 and she's 66 - it's the only videogame she's ever played in her life, as far as I know.. Is that weird? Anyway, my question is this - when are you guys going to dress up like Billy and Jimmy and pose for a podast photo in full garb? I want biceps to be biceps and triceps to be triceps - Brent, I'm looking at you. Rob, I'm also looking at you. Let's all just go sleeve-less and see how the situation develops.
ReplyDeletedamn i forgot about the poll situation!
ReplyDeleteI rarely listen to the podcasts on time, so the poll situation is something that I probably won't be able to participate in. However, I'm still going to throw out my favorite three songs. Sort of like Brent's original idea that Rob (understandably) thought was a bit of a hassle.
ReplyDelete1.“JJ” by Nobuo Uematsu definitely has his “feel,” IMO. I agree with Brent that Nobuo generally has a rock/orchestral situation going on. I also think that Mr. Uematsu’s songs usually have a childish/nostalgic feel as well.
2.“Tetris” has that rich SNES sound; Brent nailed it.
3.“Programmer’s computer” on Robotrek reminded me of Toad or Koopa’s winning theme on Mario Kart. I haven’t listened to it, but that’s what it sounded like to me.
On a final note, Rob, you gotta cut yourself a little slack on the “Airwolf Debacle” front. I realize that the error was quite massive, but these things happen. Great pod guys.